Main/Manager/StageManager.cs
@@ -51,7 +51,7 @@
        UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
        UIManager.Instance.OpenWindow<LoginWin>();
        SoundPlayer.Instance.StopBackGroundMusic();
        // SoundPlayer.Instance.StopBackGroundMusic();
        if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset)
        {
@@ -79,6 +79,7 @@
            UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
        }
        SoundPlayer.Instance.StopBackGroundMusic();
        SoundPlayer.Instance.PlayBackGroundMusic(41);
    }
    protected float GetManagerRequestDataProgress()
@@ -114,7 +115,7 @@
        {
            AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
        }
        SoundPlayer.Instance.StopBackGroundMusic();
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
        await OnLoading(asyncOperation, () => (DTC0403_tagPlayerLoginLoadOK.finishedLogin ? .5f : 0f) + GetManagerRequestDataProgress() * .5f);