hch
1 天以前 11f5a0fdc22040748558a6fdee4a48ebbc193939
Main/Core/ResModule/GameObjectPoolManager.cs
@@ -346,7 +346,7 @@
        public HashSet<GameObject> m_ActiveHashSet = new HashSet<GameObject>();
        public Queue<GameObject> m_FreeQueue = null;
        private int Pool_FreeList_Warning_Threshold = 10;    //当空闲对象高于此值时,会进行日志输出提醒
        private int Pool_FreeList_Warning_Threshold = 50;    //当空闲对象高于此值时,会进行日志输出提醒
        Action<GameObject> releaseCallBack;