Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs @@ -28,7 +28,6 @@ { rendererAdjuster.SetSortingOrder(sortingOrder); } battleObj.heroInfoBar.maxXpGO.SetSortingOrder(sortingOrder + 5); for (int i = 0; i < effectPlayers.Count; i++) {