yyl
4 天以前 1614a7b16b521225c98c507f92d6c5a43b49211c
Main/Component/UI/Common/RendererAdjuster.cs
@@ -29,8 +29,7 @@
    public void SetSortingOrder(int sortingOrder)
    {
        this.sortingOrder = sortingOrder;
        UpdateComps();
        UpdateSortingOrder();
        UpdateLayer();
    }
    protected void UpdateComps()
@@ -44,6 +43,13 @@
        canvas = GetComponentInChildren<Canvas>(true);
    }
    [ContextMenu("UpdateLayer")]
    private void UpdateLayer()
    {
        UpdateComps();
        UpdateSortingOrder();
    }
    public void UpdateSortingOrder()
    {
        // 将特效的排序顺序设置为Canvas排序顺序加上偏移量