Main/Manager/UIManager.cs
@@ -586,7 +586,7 @@ // 设置UI的排序顺序 ui.SetSortingOrder(sortingOrder); // 更新当前最高排序顺序 currentHighestSortingOrder += 10; currentHighestSortingOrder += ui.uiLayer == UILayer.Static ? 55/*这里是角色+特效之上的层级*/ : 10; // Debug.Log(ui.uiName + " order is " + sortingOrder + " " + currentHighestSortingOrder); }