| | |
| | | private const string GUANCHUAN_DEF_RATIO = "GuanchuanDefRatio"; |
| | | private const string ZHAOJIA_RATIO = "ZhaojiaRatio"; |
| | | private const string ZHAOJIA_DEF_RATIO = "ZhaojiaDefRatio"; |
| | | private const string ATKSPEEDRATIO_VALUE = "AtkSpeedRatio"; |
| | | |
| | | |
| | | private const string PLAYER_LV = "PlayerLV"; |
| | |
| | | fightPowerVariables[GUANCHUAN_DEF_RATIO] = fightPowerRatioConfig.GuanchuanDefRatio; |
| | | fightPowerVariables[ZHAOJIA_RATIO] = fightPowerRatioConfig.ZhaojiaRatio; |
| | | fightPowerVariables[ZHAOJIA_DEF_RATIO] = fightPowerRatioConfig.ZhaojiaDefRatio; |
| | | fightPowerVariables[ATKSPEEDRATIO_VALUE] = fightPowerRatioConfig.AtkSpeedRatio; |
| | | |
| | | |
| | | long fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables); |