hch
2026-01-13 167720a142f556bc635c2e37493dc2def984cf1c
Main/System/Main/FightPowerManager.cs
@@ -96,6 +96,7 @@
    private const string GUANCHUAN_DEF_RATIO = "GuanchuanDefRatio";
    private const string ZHAOJIA_RATIO = "ZhaojiaRatio";
    private const string ZHAOJIA_DEF_RATIO = "ZhaojiaDefRatio";
    private const string ATKSPEEDRATIO_VALUE = "AtkSpeedRatio";
    private const string PLAYER_LV = "PlayerLV";
@@ -551,6 +552,7 @@
        fightPowerVariables[GUANCHUAN_DEF_RATIO] = fightPowerRatioConfig.GuanchuanDefRatio;
        fightPowerVariables[ZHAOJIA_RATIO] = fightPowerRatioConfig.ZhaojiaRatio;
        fightPowerVariables[ZHAOJIA_DEF_RATIO] = fightPowerRatioConfig.ZhaojiaDefRatio;
        fightPowerVariables[ATKSPEEDRATIO_VALUE] = fightPowerRatioConfig.AtkSpeedRatio;
        long fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables);