hch
2026-03-26 1898a5f28dfffa7bbecf5d2bf024f20b8d0490e7
Main/ResModule/AudioLoader.cs
@@ -6,12 +6,12 @@
{
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    {
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
    }
}