Main/System/HeroUI/HeroSkinModel.cs
File was renamed from Main/System/HeroUI/HeroModel.cs @@ -1,11 +1,14 @@ using UnityEngine; //武将外观配置 public class HeroModel : MonoBehaviour { [SerializeField] UIHeroController heroModel; public int heroSkinID = 0; public float scale = 1; public string actionName = "idle"; [Header("初始是否可见")] public bool enable = true;