Main/Component/UI/Core/TextEx.cs
@@ -42,6 +42,25 @@ } } public override string text { get { return base.text; } set { if (value != base.text) { base.text = value; #if UNITY_EDITOR if (material != null) { material.shader = Shader.Find(material.shader.name); } #endif } } } [SerializeField] private BackGroundColorType m_BGColorType = BackGroundColorType.Dark; public BackGroundColorType bgColorType