Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -62,7 +62,7 @@ private void OnAlphaChanged() { if (spineComp != null) if (spineComp != null && spineComp.Skeleton != null) { var skeleton = spineComp.Skeleton; skeleton.A = Alpha; @@ -267,7 +267,7 @@ } } public virtual async void Play(bool showLog = true) public virtual async UniTask Play(bool showLog = true) { if (!isInit) {