yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/Core/GameEngine/Launch/LaunchFadeOutTask.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Cysharp.Threading.Tasks;
public class LaunchFadeOutTask : LaunchTask
{
    public override float expectTime
@@ -15,7 +16,11 @@
        LaunchInHot.m_CurrentStage = LaunchStage.Complete;
        duration = 0.5f;
        ShaderUtility.WarmUpAll();
        ShaderUtility.WarmUpAllAsync().ContinueWith(() =>
        {
            Debug.LogError("warm up shader complete");
            done = true;
        }).Forget();
        //SpeechTranslate.Instance.RequestGetToken();
        
        
@@ -60,11 +65,11 @@
        if (timer >= 0.5f)//&& ILLauncherProxy.Instance.started)
        {
            done = true;
            // done = true;
        }
        else
        {
            done = false;
            // done = false;
            progress = Mathf.Clamp01(timer / expectTime);
        }