Main/System/Battle/BattleField/StoryBattleField.cs
@@ -1,4 +1,4 @@ using System; using System; using LitJson; using UnityEngine; using System.Collections.Generic; @@ -323,7 +323,7 @@ return false; } public override void ShowWindow(HB424_tagSCTurnFightInit vNetData) public override async void ShowWindow(HB424_tagSCTurnFightInit vNetData) { BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>(); if (null != battleWin)