yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/ChallengeTab/BoneFieldTabHandler.cs
@@ -1,5 +1,6 @@
using System;
using UnityEngine;
using Cysharp.Threading.Tasks;
public class BoneFieldTabHandler : BaseChallengeTabHandler
{
@@ -22,7 +23,7 @@
        return HandleBoneFieldNavigation;
    }
    private void HandleBoneFieldNavigation()
    private async void HandleBoneFieldNavigation()
    {
        if (!FuncOpen.Instance.IsFuncOpen(GetFuncId(), true))
            return;
@@ -33,7 +34,7 @@
            BoneFieldBattleWin battleWin;
            if (!UIManager.Instance.IsOpened<BoneFieldBattleWin>())
            {
                battleWin = UIManager.Instance.OpenWindowAsync<BoneFieldBattleWin>().Forget();
                battleWin = await UIManager.Instance.OpenWindowAsync<BoneFieldBattleWin>();
            }
            else
            {