| | |
| | | using System; |
| | | using UnityEngine; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class BoneFieldTabHandler : BaseChallengeTabHandler |
| | | { |
| | |
| | | return HandleBoneFieldNavigation; |
| | | } |
| | | |
| | | private void HandleBoneFieldNavigation() |
| | | private async void HandleBoneFieldNavigation() |
| | | { |
| | | if (!FuncOpen.Instance.IsFuncOpen(GetFuncId(), true)) |
| | | return; |
| | |
| | | BoneFieldBattleWin battleWin; |
| | | if (!UIManager.Instance.IsOpened<BoneFieldBattleWin>()) |
| | | { |
| | | battleWin = UIManager.Instance.OpenWindowAsync<BoneFieldBattleWin>().Forget(); |
| | | battleWin = await UIManager.Instance.OpenWindowAsync<BoneFieldBattleWin>(); |
| | | } |
| | | else |
| | | { |