yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/DayMission/DayMissionBaseWin.cs
@@ -11,23 +11,23 @@
   [SerializeField] Text titleText;
    protected override void OpenSubUIByTabIndex()
    protected override async void OpenSubUIByTabIndex()
    {
        switch (functionOrder)
        {
            case 0:
                //日常任务
                UIManager.Instance.OpenWindowAsync<DayMissionWin>().ContinueWith(w => currentSubUI = w).Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<DayMissionWin>();
                titleText.text = Language.Get("DayMission2");
                break;
            case 1:
                //周奖励
                UIManager.Instance.OpenWindowAsync<WeekBattlePassWin>().ContinueWith(w => currentSubUI = w).Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<WeekBattlePassWin>();
                titleText.text = Language.Get("DayMission3");
                break;
            case 2:
                //主线任务(英雄之路)
                UIManager.Instance.OpenWindowAsync<MissionHeroRoadWin>().ContinueWith(w => currentSubUI = w).Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<MissionHeroRoadWin>();
                titleText.text = Language.Get("DayMission4");
                break;
            default: