yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/Gubao/GubaoBaseWin.cs
@@ -1,4 +1,5 @@
using UnityEngine;
using UnityEngine;
using Cysharp.Threading.Tasks;
/// <summary>
/// 古宝基础界面
@@ -7,22 +8,22 @@
{
    [SerializeField] Transform bg;
    [SerializeField] Transform jbbg;
    protected override void OpenSubUIByTabIndex()
    protected override async void OpenSubUIByTabIndex()
    {
        switch (functionOrder)
        {
            case 0:
                UIManager.Instance.OpenWindowAsync<GubaoListWin>().ContinueWith(w => currentSubUI = w).Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<GubaoListWin>();
                jbbg.SetActive(false);
                bg.SetActive(true);
                break;
            case 1:
                UIManager.Instance.OpenWindowAsync<GubaoCallWin>().ContinueWith(w => currentSubUI = w).Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<GubaoCallWin>();
                jbbg.SetActive(true);
                bg.SetActive(false);
                break;
            case 2:
                UIManager.Instance.OpenWindowAsync<GubaoSuiteListWin>().ContinueWith(w => currentSubUI = w).Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<GubaoSuiteListWin>();
                jbbg.SetActive(false);
                bg.SetActive(true);
                break;