Main/System/Hero/UIHeroController.cs
@@ -286,6 +286,14 @@ PlayAnimation(motionName, true); spineAnimationState.Complete -= OnAnimationComplete; spineAnimationState.Complete += OnAnimationComplete; #if UNITY_EIDTOR await UniTask.Delay(100); if (skeletonGraphic != null && skeletonGraphic.material != null) { skeletonGraphic.material.shader = Shader.Find(skeletonGraphic.material.shader.name); } #endif }