yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/HeroUI/HeroBaseWin.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
/// <summary>
/// 武将基础界面
@@ -44,7 +45,7 @@
    protected override void OpenSubUIByTabIndex()
    protected override async void OpenSubUIByTabIndex()
    {
        Debug.Log("打开子界面 : " + functionOrder);
        // 主城 内政 武将 挑战 公会
@@ -52,13 +53,13 @@
        switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroListWin>().Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroListWin>();
                break;
            case 1:
                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroCollectionWin>().Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroCollectionWin>();
                break;
            case 2:
                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroFatesWin>().Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroFatesWin>();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);