Main/System/HeroUI/HeroGiftLineCell.cs
@@ -1,4 +1,5 @@ using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; public class HeroGiftLineCell : CellView @@ -14,7 +15,7 @@ var giftID = configList[index + i]; var giftLV = HeroUIManager.Instance.maxGiftLevel; cardList[i].SetActive(true); cardList[i].Init(giftID, giftLV); cardList[i].Init(giftID, giftLV).Forget(); } else {