yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/HeroUI/HeroGiftLineCell.cs
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
public class HeroGiftLineCell : CellView
@@ -14,7 +15,7 @@
                var giftID = configList[index + i];
                var giftLV = HeroUIManager.Instance.maxGiftLevel;
                cardList[i].SetActive(true);
                cardList[i].Init(giftID, giftLV);
                cardList[i].Init(giftID, giftLV).Forget();
            }
            else
            {