yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/HeroUI/HeroGiftWashCell.cs
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
@@ -20,7 +21,7 @@
        int giftID = hero.talentIDList[index];
        int giftLV = hero.talentLvList[index];
        giftCell.Init(giftID, giftLV, 0, hero.heroId, index, hero.awakeLevel);
        giftCell.Init(giftID, giftLV, 0, hero.heroId, index, hero.awakeLevel).Forget();
        if (hero.talentLockList.IndexOf(index) != -1)
        {