Main/System/HeroUI/HeroGiftWashCell.cs
@@ -1,4 +1,5 @@ using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; @@ -20,7 +21,7 @@ int giftID = hero.talentIDList[index]; int giftLV = hero.talentLvList[index]; giftCell.Init(giftID, giftLV, 0, hero.heroId, index, hero.awakeLevel); giftCell.Init(giftID, giftLV, 0, hero.heroId, index, hero.awakeLevel).Forget(); if (hero.talentLockList.IndexOf(index) != -1) {