| | |
| | | public void Display() |
| | | { |
| | | heroShow.Init(hero.heroId, hero.SkinID, hero.breakLevel, hero.heroStar, hero.awakeLevel, hero.heroLevel); |
| | | |
| | | if (hero.talentRandomIDList.Count == 0) |
| | | { |
| | | currentGo.SetActive(true); |
| | |
| | | afterGiftCells[i].SetActive(true); |
| | | |
| | | |
| | | afterGiftCells[i].Init(hero.talentRandomIDList[i], hero.talentLvList[i], 0, hero.heroId, i, hero.awakeLevel); |
| | | afterGiftCells[i].Init(hero.talentRandomIDList[i], hero.talentLvList[i], 0, hero.heroId, i, hero.awakeLevel).Forget(); |
| | | |
| | | //对比变化的天赋显示特效 |
| | | if (hero.talentRandomIDList[i] != hero.talentIDList[i]) |