yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/HeroUI/HeroUIManager.Talent.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using LitJson;
using UnityEngine;
@@ -140,7 +141,7 @@
                    }
                }
                giftBaseCells[i].Init(giftID, giftLV, state, hero.heroId, i, hero.awakeLevel);
                giftBaseCells[i].Init(giftID, giftLV, state, hero.heroId, i, hero.awakeLevel).Forget();
            }
            else
            {
@@ -154,11 +155,11 @@
                //非对比的显示
                if (i < normalGiftMaxCnt)
                {
                    giftBaseCells[i].Init(0, 0);
                    giftBaseCells[i].Init(0, 0).Forget();
                }
                else
                {
                    giftBaseCells[i].Init(-1, 0, 0, hero.heroId, i);
                    giftBaseCells[i].Init(-1, 0, 0, hero.heroId, i).Forget();
                }
            }