| | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | using LitJson; |
| | | |
| | | using UnityEngine; |
| | |
| | | } |
| | | } |
| | | |
| | | giftBaseCells[i].Init(giftID, giftLV, state, hero.heroId, i, hero.awakeLevel); |
| | | giftBaseCells[i].Init(giftID, giftLV, state, hero.heroId, i, hero.awakeLevel).Forget(); |
| | | } |
| | | else |
| | | { |
| | |
| | | //非对比的显示 |
| | | if (i < normalGiftMaxCnt) |
| | | { |
| | | giftBaseCells[i].Init(0, 0); |
| | | giftBaseCells[i].Init(0, 0).Forget(); |
| | | } |
| | | else |
| | | { |
| | | giftBaseCells[i].Init(-1, 0, 0, hero.heroId, i); |
| | | giftBaseCells[i].Init(-1, 0, 0, hero.heroId, i).Forget(); |
| | | } |
| | | } |
| | | |