| | |
| | | using System.Linq; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | |
| | | ////开服盛典 |
| | |
| | | } |
| | | |
| | | |
| | | protected override void OpenSubUIByTabIndex() |
| | | protected override async void OpenSubUIByTabIndex() |
| | | { |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<OSGalaMissionWin>().Forget(); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<OSGalaMissionWin>(); |
| | | break; |
| | | case 1: |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<OSGalaChangeWin>().Forget(); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<OSGalaChangeWin>(); |
| | | break; |
| | | case 2: |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<OSGalaGiftWin>().Forget(); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<OSGalaGiftWin>(); |
| | | break; |
| | | } |
| | | } |