| | |
| | | using System.Collections.Generic; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class StoreBaseWin : OneLevelWin |
| | | { |
| | | |
| | | |
| | | protected override void OpenSubUIByTabIndex() |
| | | protected override async void OpenSubUIByTabIndex() |
| | | { |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | UIManager.Instance.OpenWindowAsync<StoreWin>().ContinueWith(w => currentSubUI = w).Forget(); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<StoreWin>(); |
| | | break; |
| | | case 1: |
| | | // 充值界面 |
| | | UIManager.Instance.OpenWindowAsync<RechargeWin>().ContinueWith(w => currentSubUI = w).Forget(); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<RechargeWin>(); |
| | | break; |
| | | default: |
| | | Debug.LogWarning("未知的标签索引: " + functionOrder); |