yyl
2026-03-26 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7
Main/System/WarlordPavilion/TowerBaseWin.cs
@@ -1,16 +1,16 @@
using UnityEngine;
using UnityEngine;
using Cysharp.Threading.Tasks;
public class TowerBaseWin : OneLevelWin
{
    [SerializeField] Transform WarlordPavilionWinTop;
    protected override void OpenSubUIByTabIndex()
    protected override async void OpenSubUIByTabIndex()
    {
        WarlordPavilionWinTop.SetActive(functionOrder == 0);
        switch (functionOrder)
        {
            case 0:
                UIManager.Instance.OpenWindowAsync<WarlordPavilionWin>().ContinueWith(w => currentSubUI = w).Forget();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<WarlordPavilionWin>();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);