| | |
| | | using UnityEngine; |
| | | using UnityEngine; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class TowerBaseWin : OneLevelWin |
| | | { |
| | | [SerializeField] Transform WarlordPavilionWinTop; |
| | | protected override void OpenSubUIByTabIndex() |
| | | protected override async void OpenSubUIByTabIndex() |
| | | { |
| | | WarlordPavilionWinTop.SetActive(functionOrder == 0); |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | UIManager.Instance.OpenWindowAsync<WarlordPavilionWin>().ContinueWith(w => currentSubUI = w).Forget(); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<WarlordPavilionWin>(); |
| | | break; |
| | | default: |
| | | Debug.LogWarning("未知的标签索引: " + functionOrder); |