yyl
2025-09-29 1ab74881667312b2829e7b8f2041c921e89f5db3
Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -204,6 +204,7 @@
                baseData.UseHarmerCount = value;
                break;
            case PlayerDataType.FightPower:
                PlayerMainDate.Instance.prowNum = baseData.FightPower;
                baseData.FightPower = value + valueEx * Constants.ExpPointValue;
                PlayerMainDate.Instance.PowerAdd(baseData.FightPower);
                break;
@@ -233,10 +234,10 @@
                extersion.luckValue = (int)value;
                break;
            case PlayerDataType.ExAttr1:
                baseData.ExAttr1 = (int)value;
                baseData.ExAttr1 = Math.Max((int)value, 10100); //新号初始处理
                break;
            case PlayerDataType.ExAttr2:
                baseData.ExAttr2 = (int)value;
                baseData.ExAttr2 = Math.Max((int)value, 10101); //新号初始处理
                break;
            case PlayerDataType.ExAttr3:
                baseData.dungeonLineId = (int)value % 1000;