| | |
| | | set { LocalSave.SetString("InGameDownLoadCompleteAccount", value); } |
| | | } |
| | | |
| | | public Redpoint downLoadRedpoint = new Redpoint(MainRedDot.RedPoint_Download); |
| | | |
| | | private void Awake() |
| | | { |
| | |
| | | } |
| | | |
| | | |
| | | downLoadRedpoint.state = state == State.Award ? RedPointState.Simple : RedPointState.None; |
| | | MainRedDot.Instance.downLoadRedpoint.state = state == State.Award ? RedPointState.Simple : RedPointState.None; |
| | | |
| | | if (onDownLoadOk != null) |
| | | { |
| | |
| | | state = !hasReward && completeDownLoadAccount == PlayerDatas.Instance.baseData.AccID ? State.Award : State.Completed; |
| | | } |
| | | |
| | | downLoadRedpoint.state = state == State.Award ? RedPointState.Simple : RedPointState.None; |
| | | MainRedDot.Instance.downLoadRedpoint.state = state == State.Award ? RedPointState.Simple : RedPointState.None; |
| | | } |
| | | |
| | | public void RequestDownLoadReward() |