| | |
| | | } |
| | | else |
| | | { |
| | | //判断觉醒材料是否足够 |
| | | var maxAwakeLV = HeroAwakeConfig.GetMaxAwakeLV(hero.heroId); |
| | | if (hero.awakeLevel < maxAwakeLV) |
| | | if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.HeroAwake)) |
| | | { |
| | | var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel); |
| | | if (itemPack.GetCountById(config.UPCostItem[0]) >= config.UPCostItem[1]) |
| | | //判断觉醒材料是否足够 |
| | | var maxAwakeLV = HeroAwakeConfig.GetMaxAwakeLV(hero.heroId); |
| | | if (hero.awakeLevel < maxAwakeLV) |
| | | { |
| | | return 1; |
| | | var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel); |
| | | if (itemPack.GetCountById(config.UPCostItem[0]) >= config.UPCostItem[1]) |
| | | { |
| | | return 1; |
| | | } |
| | | } |
| | | } |
| | | } |