yyl
2025-08-29 21488796efae93ab7f074d7ad9bfc9d15d82a182
Main/System/Battle/BattleHUDWin.cs
@@ -40,7 +40,7 @@
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        EventBroadcast.Instance.AddListener<string, BattleObject, List<long>>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_MOUNTED, OnBuffMounted);
        EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_DISAPEAR, OnBuffDisapear);
        damagePrefabPool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("DamageContent"));
@@ -51,7 +51,7 @@
    protected override void OnPreClose()
    {
        base.OnPreClose();
        EventBroadcast.Instance.RemoveListener<string, BattleObject, List<long>>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_MOUNTED, OnBuffMounted);
        EventBroadcast.Instance.RemoveListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_DISAPEAR, OnBuffDisapear);
    }
@@ -84,18 +84,18 @@
        damagePrefabPool.Release(content.gameObject);
    }
    private void OnDamageTaken(string guid, BattleObject bo, List<long> damageList)
    private void OnDamageTaken(BattleDmgInfo damageInfo)
    {
        GameObject damageContent = damagePrefabPool.Request();
        DamageContent content = damageContent.GetComponent<DamageContent>();
        damageContent.transform.SetParent(damageNode, false);
        damageContent.transform.localPosition = new Vector3(damageContent.transform.localPosition.x, damageContent.transform.localPosition.y, 0);
        content.SetDamage(damageList, () => RemoveDamageContent(content));
        content.SetDamage(damageInfo, () => RemoveDamageContent(content));
        damageContentList.Add(content);
        // heroGo 的 parent 作为参考节点
        var heroRect = bo.heroRectTrans;
        var heroRect = damageInfo.hurtObj.heroRectTrans;
        if (heroRect == null)
            return;