yyl
2025-08-29 21488796efae93ab7f074d7ad9bfc9d15d82a182
Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -1,10 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class BattleObjectBuffMgr
{
    // private Dictionary<BuffBase, EffectPlayer> buffDict = new Dictionary<BuffBase, EffectPlayer>();
    // buffId, effectId, EffectPlayer
    private Dictionary<uint, Dictionary<int, BattleEffectPlayer>> buffEffectDict = new Dictionary<uint, Dictionary<int, BattleEffectPlayer>>();
    //  buffId, buffdata
    private Dictionary<uint, HB428_tagSCBuffRefresh> buffDataDict = new Dictionary<uint, HB428_tagSCBuffRefresh>();
    private BattleObject battleObject;
@@ -34,7 +41,80 @@
    //  删除buff
    public void RemoveBuff(HB429_tagSCBuffDel vNetData)
    {
        HB428_tagSCBuffRefresh buffData = null;
        // buffBase.OnRemove();
        if (buffDataDict.TryGetValue(vNetData.BuffID, out buffData))
        {
            buffDataDict.Remove(vNetData.BuffID);
        }
        if (buffData != null)
        {
            Dictionary<int, BattleEffectPlayer> effectDict = null;
            if (buffEffectDict.TryGetValue(vNetData.BuffID, out effectDict))
            {
                SkillConfig skillConfig = SkillConfig.Get((int)buffData.SkillID);
                if (null != skillConfig)
                {
                    BattleEffectPlayer effectPlayer = null;
                    if (effectDict.TryGetValue(skillConfig.EffectId, out effectPlayer))
                    {
                        battleObject.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
                    }
                }
            }
        }
        //  不做表现
        battleObject.heroInfoBar.RefreshBuff(buffDataDict.Values.ToList());
    }
    public void RefreshBuff(HB428_tagSCBuffRefresh vNetData)
    {
        bool isNew = false;
        if (buffDataDict.ContainsKey(vNetData.BuffID))
        {
            buffDataDict[vNetData.BuffID] = vNetData;
        }
        else
        {
            isNew = true;
            buffDataDict.Add(vNetData.BuffID, vNetData);
        }
        if (isNew)
        {
            BuffMountAction buffMountAction = new BuffMountAction(battleObject.battleField, battleObject, vNetData, () =>
            {
                SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
                if (null != skillConfig && skillConfig.EffectId > 0)
                {
                    // Dictionary<uint, Dictionary<int, BattleEffectPlayer>> buffEffectDict
                    Dictionary<int, BattleEffectPlayer> effectDict = null;
                    if (buffEffectDict.TryGetValue(vNetData.BuffID, out effectDict))
                    {
                        //  存在这个buffid的特效字典
                        if (effectDict.ContainsKey(skillConfig.EffectId))
                        {
                            Debug.LogError("已存在同样的buff特效 " + skillConfig.EffectId);
                        }
                        else
                        {
                            BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject.ObjID, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp);
                            effectDict.Add(skillConfig.EffectId, effect);
                        }
                    }
                    else
                    {
                        effectDict = new Dictionary<int, BattleEffectPlayer>();
                        BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject.ObjID, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp);
                        effectDict.Add(skillConfig.EffectId, effect);
                        buffEffectDict.Add(vNetData.BuffID, effectDict);
                    }
                }
            });
            battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
        }
    }
}