| | |
| | | |
| | | } |
| | | |
| | | |
| | | public override void OnMiddleFrameStart(int times) |
| | | { |
| | | base.OnMiddleFrameStart(times); |
| | | // 弹射 另外的做法了 |
| | | if (skillConfig.effectType == SkillEffectType.Bullet && skillConfig.BulletPath == 4) |
| | | { |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit) |
| | | { |
| | | base.Play(_onHit); |
| | | |
| | | } |
| | | |
| | | protected void ShotToFormation(RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit) |
| | | { |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.BulletEffectId, caster.effectNode); |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp); |
| | | |
| | | RectTransform effectTrans = effectPlayer.transform as RectTransform; |
| | | |
| | |
| | | continue; |
| | | } |
| | | |
| | | var effect1 = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffectId, targetObj.heroGo.transform); |
| | | var effect2 = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffect2, targetObj.heroGo.transform); |
| | | var effect1 = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffectId, targetObj.heroGo.transform, targetObj.Camp); |
| | | var effect2 = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffect2, targetObj.heroGo.transform, targetObj.Camp); |
| | | if (effect1 != null) |
| | | { |
| | | effect1.transform.localRotation = effectTrans.localRotation; |
| | |
| | | protected void ShotToTarget(BattleObject target) |
| | | { |
| | | BattleDebug.LogError("发射子弹 " + skillConfig.BulletEffectId); |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.BulletEffectId, caster.heroRectTrans); |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp); |
| | | |
| | | |
| | | var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, effectPlayer, target.heroRectTrans, tagUseSkillAttack, (index, hitList) => |
| | |
| | | |
| | | if (skillConfig.ExplosionEffectId > 0) |
| | | { |
| | | var eft = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffectId, targetObj.heroGo.transform); |
| | | var eft = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffectId, targetObj.heroGo.transform, targetObj.Camp); |
| | | eft.transform.localRotation = effectPlayer.transform.localRotation; |
| | | if (eft.transform.localScale.x < 0f) |
| | | { |
| | | eft.transform.localRotation *= Quaternion.Euler(0, 180, 0); |
| | | } |
| | | } |
| | | |
| | | if (skillConfig.ExplosionEffect2 > 0) |
| | | { |
| | | var eft = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffect2, targetObj.heroGo.transform); |
| | | var eft = caster.battleField.battleEffectMgr.PlayEffect(targetObj.ObjID, skillConfig.ExplosionEffect2, targetObj.heroGo.transform, targetObj.Camp); |
| | | eft.transform.localRotation = effectPlayer.transform.localRotation; |
| | | if (eft.transform.localScale.x < 0f) |
| | | { |
| | | eft.transform.localRotation *= Quaternion.Euler(0, 180, 0); |
| | | } |
| | | } |
| | | } |
| | | |