yyl
2025-08-29 21488796efae93ab7f074d7ad9bfc9d15d82a182
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -17,23 +17,6 @@
    }
    //  技能动作第一帧
    //  不用理会回调
    public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        // 播放技能特效
        BattleEffectPlayer battleEffectPlayer = caster.battleField.battleEffectMgr.PlayEffect(
            caster.ObjID,
            skillConfig.EffectId,
            caster.heroGo.transform
        );
    }
    public override void Run()
    {
        base.Run();
    }
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
@@ -48,27 +31,11 @@
                continue;
            }
            /*var effect1 = */
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform);
            /*var effect2 = */
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform);
            // if (effect1 != null)
            // {
            //     effect1.transform.localRotation = effectTrans.localRotation;
            // }
            // if (effect2 != null)
            // {
            //     effect2.transform.localRotation = effectTrans.localRotation;
            // }
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
        }
        //  为什么没触发
        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());
        isFinish = true;
    }
    public override void OnMiddleFrameStart(int times)
    {
    }
}