yyl
2025-08-29 21488796efae93ab7f074d7ad9bfc9d15d82a182
Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -23,6 +23,14 @@
    public virtual void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        onHit = _onHit;
        if (skillConfig.EffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.heroRectTrans, caster.Camp);
        }
        if (skillConfig.EffectId2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp);
        }
    }
    public virtual void Run()
@@ -37,7 +45,10 @@
    public virtual void OnMiddleFrameStart(int times)
    {
        if (skillConfig.MStartEffectId <= 0)
            return;
        //  中摇固定特效
        caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp);
    }
    
    public virtual bool IsFinished()