yyl
2025-08-29 21488796efae93ab7f074d7ad9bfc9d15d82a182
Main/System/Battle/UIComp/DamageContent.cs
@@ -18,8 +18,9 @@
      line.SetActive(false);
   }
   public void SetDamage(List<long> damages, Action _onComplete)
   public void SetDamage(BattleDmgInfo damageInfo, Action _onComplete)
   {
      var damages = damageInfo.damageList;
      for (int i = 0; i < damages.Count; i++)
      {
         if (i >= damageLineList.Count)
@@ -28,7 +29,7 @@
            damageLineList.Add(newLine.GetComponent<DamageLine>());
         }
         damageLineList[i].SetActive(true);
         damageLineList[i].SetDamage(damages[i]);
         damageLineList[i].SetDamage(damageInfo.attackType, damages[i]);
      }
      for (int i = damages.Count; i < damageLineList.Count; i++)