hch
2025-08-24 23e8ee01886faf8f1a77c79a2d93a52a860e6914
Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -11,18 +11,18 @@
    public int TitleID;
    public uint ExpPoint;    //扩充经验点数(亿)
    public uint TotalExp;    //总经验(小于亿部分)
    public ulong curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
    public long curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
    public uint FamilyId;    //家族
    public string FamilyName;    //家族名称
    public uint diamond;    //仙玉
    public uint bindDiamond;  //灵石
    public uint copper;    //铜钱
    public ulong allCopper { get { return (ulong)copper + (ulong)copperExtend * Constants.ExpPointValue; } }
    public ulong FightPoint;    //战斗值
    public long allCopper { get { return copper + copperExtend * Constants.ExpPointValue; } }
    public long FightPoint;    //战斗值
    public ushort MapID;    //角色所在地图  地图规则:C/S一一对应的常规地图,C假地图(ExAttr14),多C一个S地图(ExAttr3)
    public ushort PosX;    //角色坐标
    public ushort PosY;
    public ulong HP;    //当前HP
    public long HP;    //当前HP
    public uint FreePoint;    //未分配点数
    public uint FreeSkillPoint;    //未分配的技能点
    public int STR;    //力量