hch
9 天以前 23e8ee01886faf8f1a77c79a2d93a52a860e6914
Main/System/Store/StoreModel.cs
@@ -922,11 +922,11 @@
    #endregion
    private ulong _price;
    private long _price;
    public void SendBuyShopItem(StoreConfig model, int count)
    {
        _price = (ulong)(model.MoneyNumber * count);
        _price = model.MoneyNumber * count;
        if (MoneyIsEnough(model.MoneyType, _price))
        {
@@ -1052,7 +1052,7 @@
    }
    public bool MoneyIsEnough(int moneyType, ulong money)
    public bool MoneyIsEnough(int moneyType, long money)
    {
        if (UIHelper.GetMoneyCnt(moneyType) < money)
        {
@@ -1409,7 +1409,7 @@
                    {
                        if (!TryGetIsSellOut(storeConfig, out remainNum))
                        {
                            if (UIHelper.GetMoneyCnt(storeConfig.MoneyType) >= (ulong)storeConfig.MoneyNumber)
                            if (UIHelper.GetMoneyCnt(storeConfig.MoneyType) >= storeConfig.MoneyNumber)
                            {
                                shopRedDict[storeConfig.ID].state = RedPointState.Simple;
                            }
@@ -1496,7 +1496,7 @@
                        {
                            break;
                        }
                        if (!MoneyIsEnough(config.MoneyType, (ulong)config.MoneyNumber))
                        if (!MoneyIsEnough(config.MoneyType, config.MoneyNumber))
                        {
                            break;
                        }