| | |
| | |
|
| | | UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
|
| | | UIManager.Instance.OpenWindow<LoginWin>();
|
| | | SoundPlayer.Instance.StopBackGroundMusic();
|
| | | // SoundPlayer.Instance.StopBackGroundMusic();
|
| | |
|
| | | if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset)
|
| | | {
|
| | |
| | | {
|
| | | UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
|
| | | }
|
| | | SoundPlayer.Instance.StopBackGroundMusic();
|
| | | // SoundPlayer.Instance.StopBackGroundMusic();
|
| | | SoundPlayer.Instance.PlayLoginMusic();
|
| | | }
|
| | |
|
| | | protected float GetManagerRequestDataProgress()
|
| | |
| | | {
|
| | | AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
|
| | | }
|
| | |
|
| | | SoundPlayer.Instance.StopBackGroundMusic();
|
| | | AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
|
| | |
|
| | | await OnLoading(asyncOperation, () => (DTC0403_tagPlayerLoginLoadOK.finishedLogin ? .5f : 0f) + GetManagerRequestDataProgress() * .5f);
|