yyl
8 天以前 243044702c6a743e57d322e5ca538d9897919026
Main/Manager/StageManager.cs
@@ -51,7 +51,7 @@
        UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
        UIManager.Instance.OpenWindow<LoginWin>();
        SoundPlayer.Instance.StopBackGroundMusic();
        // SoundPlayer.Instance.StopBackGroundMusic();
        if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset)
        {
@@ -78,7 +78,8 @@
        {
            UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
        }
        SoundPlayer.Instance.StopBackGroundMusic();
        // SoundPlayer.Instance.StopBackGroundMusic();
        SoundPlayer.Instance.PlayLoginMusic();
    }
    protected float GetManagerRequestDataProgress()
@@ -114,7 +115,7 @@
        {
            AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
        }
        SoundPlayer.Instance.StopBackGroundMusic();
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
        await OnLoading(asyncOperation, () => (DTC0403_tagPlayerLoginLoadOK.finishedLogin ? .5f : 0f) + GetManagerRequestDataProgress() * .5f);