Main/ResModule/BuiltInLoader.cs
@@ -88,7 +88,7 @@ if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION); var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3"); audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path); #endif }