| | |
| | | } |
| | | } |
| | | |
| | | //public void PlayLoginMusic() |
| | | //{ |
| | | // var loginMusic = BuiltInLoader.LoadMusic("Music_Login"); |
| | | // if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic) |
| | | // { |
| | | // StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false)); |
| | | // } |
| | | //} |
| | | public void PlayLoginMusic() |
| | | { |
| | | var loginMusic = BuiltInLoader.LoadMusic("login"); |
| | | if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic) |
| | | { |
| | | StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false)); |
| | | } |
| | | } |
| | | |
| | | //private void LateUpdate() |
| | | //{ |