Main/System/Guild/PlayerFairyData.cs
@@ -52,7 +52,7 @@
        fairy.totalFightPower = vNetData.FightPowerEx * Constants.ExpPointValue + vNetData.FightPower;
        fairy.Broadcast = vNetData.Broadcast;
        fairy.LeaderID = (int)vNetData.LeaderID;
        fairy.lastChangeNameTick = (int)vNetData.Extra1;
@@ -108,7 +108,7 @@
            }
        }
        if (mine.FmLV == 3 && mine.PlayerID != leaderID)
        {
            mine.FmLV = 0;
@@ -216,6 +216,7 @@
    public long totalFightPower;
    public string Broadcast;
    public int LeaderID;    //族长玩家ID
    public int LeaderServerID;  //族长服务器ID
    public int MemberCount;
    public int lastChangeNameTick;
@@ -248,7 +249,7 @@
public class FairyApply
{
    public int PlayerID;
    public string Name;
    public string Name;
    public int ReqTime;        //申请时间戳
    public int LV;        //等级
    public int Job;        //职业
@@ -256,7 +257,7 @@
    public int Face;        //基本脸型
    public int FacePic;        //头像框
    public int TitleID;        //称号
    public long FightPower;
    public long FightPower;
    public int ServerID;        //所属区服ID
    public int IsOnLine;        //是否在线
}