| | |
| | | fairy.totalFightPower = vNetData.FightPowerEx * Constants.ExpPointValue + vNetData.FightPower;
|
| | | fairy.Broadcast = vNetData.Broadcast;
|
| | | fairy.LeaderID = (int)vNetData.LeaderID;
|
| | | |
| | |
|
| | | fairy.lastChangeNameTick = (int)vNetData.Extra1;
|
| | |
|
| | |
|
| | |
| | |
|
| | | }
|
| | | }
|
| | | |
| | |
|
| | | if (mine.FmLV == 3 && mine.PlayerID != leaderID)
|
| | | {
|
| | | mine.FmLV = 0;
|
| | |
| | | public long totalFightPower;
|
| | | public string Broadcast;
|
| | | public int LeaderID; //族长玩家ID
|
| | | public int LeaderServerID; //族长服务器ID
|
| | | public int MemberCount;
|
| | | public int lastChangeNameTick;
|
| | |
|
| | |
| | | public class FairyApply
|
| | | {
|
| | | public int PlayerID;
|
| | | public string Name; |
| | | public string Name;
|
| | | public int ReqTime; //申请时间戳
|
| | | public int LV; //等级
|
| | | public int Job; //职业
|
| | |
| | | public int Face; //基本脸型
|
| | | public int FacePic; //头像框
|
| | | public int TitleID; //称号
|
| | | public long FightPower; |
| | | public long FightPower;
|
| | | public int ServerID; //所属区服ID
|
| | | public int IsOnLine; //是否在线
|
| | | }
|