Main/ResModule/AudioLoader.cs
@@ -8,52 +8,12 @@
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    {
        AudioClip audioClip = null;
        if (AssetSource.audioFromEditor)
        {
#if UNITY_EDITOR
            var fileName = StringUtility.Contact("/", _clipName, AUDIO_EXTERSION);
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, ResourcesPath.AUDIO_SUFFIX, _folderName, fileName);
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo(StringUtility.Contact("audio/", _folderName), _clipName);
            audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip;
        }
        if (audioClip == null)
        {
            Debug.LogErrorFormat("AudioLoader.LoadSkillAudio() => 加载不到资源: {0}.", _clipName);
        }
        return audioClip;
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
    }
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        AudioClip audioClip = null;
        if (AssetSource.audioFromEditor)
        {
#if UNITY_EDITOR
            var fileName = StringUtility.Contact("/", _clipName, AUDIO_EXTERSION);
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, ResourcesPath.AUDIO_SUFFIX, _folderName, fileName);
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
            if (_callBack != null)
            {
                _callBack(true, audioClip);
            }
#endif
        }
        else
        {
            var assetInfo = new AssetInfo(StringUtility.Contact("audio/", _folderName).ToLower(), _clipName);
            AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
        }
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
    }
}