yyl
2025-12-04 2636bf475c8b4b03ee869a5db2f5fdd891ed9f97
Main/System/Hero/UIHeroController.cs
@@ -71,7 +71,7 @@
      }
      onComplete = _onComplete;
      pool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("UIHero"));
      pool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("UIHero"));
      if (!transform.gameObject.activeSelf)
      {