Main/System/HeroUI/HeroUIManager.cs
@@ -79,7 +79,10 @@ { UIManager.Instance.OpenWindow<HeroLVBreakSuccessWin>(); } else if (waitResponse.type == HeroFuncType.Gift) { UIManager.Instance.OpenWindow<HeroGiftEatSuccessWin>(); } waitResponse = default; } @@ -312,5 +315,6 @@ { None = 0, //无功能 Break = 1, //突破 Gift = 2, //天赋吞噬 }