Main/System/Main/AutoFightModel.cs
@@ -158,8 +158,8 @@ if (item == null) return true; long showFightPower = FightPowerManager.Instance.GetFightPowerChangeSimple(item); long showFightPower = FightPowerManager.Instance.GetFightPowerChange(item); if (showFightPower < 0) { EquipModel.Instance.SendEquipOP(new ushort[] { (ushort)item.gridIndex }, 1);