Main/System/InternalAffairs/GoldRushTentCell.cs
@@ -2,6 +2,7 @@ using UnityEngine; using UnityEngine.UI; using DG.Tweening; using System.Linq; //工人是固定的跟随模式,监工是随机分配的,场上的监工数量会比实际更多 //分配监工 @@ -495,6 +496,18 @@ ReturnLeader(newLeader); } }); if (workState == -1) { //重登的时候,外出的修复状态 workState = 1; var keys = workerPosDic.Keys.ToList(); for (int k = 0; k < keys.Count; k++) { workerPosDic[keys[k]] = pathPointArr.Length - 1; } } if (workingLeaderList.Count == 0 && workState == 1) { followBack = true;