hch
4 天以前 283a8369fb3c5e74d62416ca49d289b9ae96c58f
Main/System/InternalAffairs/GoldRushTentCell.cs
@@ -2,6 +2,7 @@
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System.Linq;
//工人是固定的跟随模式,监工是随机分配的,场上的监工数量会比实际更多
//分配监工
@@ -495,6 +496,18 @@
                        ReturnLeader(newLeader);
                    }
                });
                if (workState == -1)
                {
                    //重登的时候,外出的修复状态
                    workState = 1;
                    var keys = workerPosDic.Keys.ToList();
                    for (int k = 0; k < keys.Count; k++)
                    {
                        workerPosDic[keys[k]] = pathPointArr.Length - 1;
                    }
                }
                if (workingLeaderList.Count == 0 && workState == 1)
                {
                    followBack = true;