yyl
2025-08-05 2917e8a4eae31c1a1bc4419a9b6f23be7e4fda3e
Main/System/Team/TeamHero.cs
@@ -1,17 +1,99 @@
using UnityEngine;
using UnityEngine.PlayerLoop;
public class TeamHero
public partial class TeamHero
{
    public HeroInfo heroInfo;
    public TeamBase teamBase;
    public int heroIndex;
    public int heroId;
    public HeroConfig heroConfig;
    public int SkinID;
    public HeroSkinConfig skinConfig;
    public string guid;
    public void MergeProperties()
    public TeamBase teamBase
    {
        if (heroInfo == null)
        {
            return;
        }
        get; private set;
    }
    public int positionNum; //注意服务端的1号位是1,客户端在使用时是0,通信和策划沟通用1
//  战场数据
    public int ObjID = 0;// 战斗单位唯一ID
    public int NPCID = 0;// 战斗NPCID,不同的实例ID对应的NPCID可能一样
    //  服务器来的构造
    public TeamHero(HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj, TeamBase _teamBase)
    {
        heroId = (int)fightObj.HeroID;
        heroConfig = HeroConfig.Get(heroId);
        SkinID = (int)fightObj.SkinID;
        skinConfig = HeroSkinConfig.Get(SkinID);
        teamBase = _teamBase;
        ObjID = (int)fightObj.ObjID;
        NPCID = (int)fightObj.NPCID;
        // HPEx * 1亿 + HP
        curHp = (long)fightObj.HPEx * GeneralDefine.HundredMillion + (long)fightObj.HP;
        maxHp = (long)fightObj.MaxHPEx * GeneralDefine.HundredMillion + (long)fightObj.MaxHP;
        rage = (int)fightObj.AngreXP;
        positionNum = fightObj.PosNum - 1;
        //  【重要】战斗构成里没有卡牌的guid
        guid = string.Empty;
        Update();
    }
    private static int DecreasingObjID = 0;
    //  布阵时的构造
    public TeamHero(HeroInfo heroInfo, int posNum, TeamBase _teamBase)
    {
        heroId = heroInfo.itemHero.config.ID;
        heroConfig = HeroConfig.Get(heroId);
        SkinID = heroInfo.SkinID;
        skinConfig = heroInfo.skinConfig;
        teamBase = _teamBase;
        ObjID = --DecreasingObjID;
        NPCID = 0;
        curHp = heroInfo.hp;
        maxHp = heroInfo.hp;
        rage = 0;
        positionNum = posNum;
        //  【重要】布阵里的要guid
        guid = heroInfo.itemHero.guid;
        Update();
    }
    public void OnSwapPosition(TeamHero teamHero)
    {
        teamBase.SwapPosition(positionNum, teamHero.positionNum);
        Update();
    }
    public void Update()
    {
    }
    //  最终属性 当前属性应该是要在这一层的
    public int GetPower()
    {
        // 计算战斗力YYL TODO
        return 0;
    }
}