Main/System/BoneField/BoneFieldManager.cs
@@ -132,14 +132,6 @@ return true; } public void SendTurnFight(int mapID, int funcLineID) { CB410_tagCMTurnFight pack = new CB410_tagCMTurnFight(); pack.MapID = (uint)mapID; pack.FuncLineID = (uint)funcLineID; GameNetSystem.Instance.SendInfo(pack); } public void SendBBeginFBWipeOut(int mapID, int lineID) { CA505_tagCMBeginFBWipeOut pack = new CA505_tagCMBeginFBWipeOut(); @@ -148,8 +140,6 @@ pack.Cnt = 1; GameNetSystem.Instance.SendInfo(pack); } public void SendBuyEnterCount(int FBID) {