Main/System/MainLevel/MainLevelManager.cs
@@ -53,5 +53,20 @@ return true; } //levelID 为客户端配置的ID public bool IsPassedByMainLevelID(int levelID) { var value = PlayerDatas.Instance.baseData.ExAttr1; var chapterID = value / 10000; var levelNum = value % 10000 / 100; var config = MainLevelConfig.Get(levelID); if (chapterID > config.ChapterID || (chapterID == config.ChapterID && levelNum > config.LevelNum)) { return true; } return false; } }