Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
@@ -17,6 +17,7 @@ base.Reset(); start = WorldToLocalAnchoredPosition(bulletTrans.position); end = WorldToLocalAnchoredPosition(target.position); duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed; control = (start + end) / 2 + Vector2.up * 100f; }