yyl
1 天以前 2d3a60767d0cd69c8dec97e39937bcd0c667be1c
Main/System/Battle/Define/BattleDmgInfo.cs
@@ -265,12 +265,6 @@
    public List<long> damageList;
    public List<long> suckHpList;
    public List<long> reflectHpList;
    public long fromShieldValue;
    public long toShieldValue;
    public long fromHp;
    public long toHp;
    public BattleDrops battleDrops;
    public HB427_tagSCUseSkill.tagSCUseSkillHurt hurt;
    public int hitIndex;
@@ -278,75 +272,35 @@
    public SkillConfig skillConfig;
    public long maxHp;
    #region Shield Value Calculations
    //  护盾值的变化应该从护盾2开始变化 也就是说 如果护盾2有值 则从护盾2开始变化 否则从护盾1开始变化
    //  再考虑护盾1 如果护盾1有值 则从护盾1开始变化 否则没有护盾变化
    //  但是其实可以从总血量下手 也就是说
    //  from护盾值 + from血量 = 表现的开始
    //  to护盾值 + to血量 = 表现的结束
    //  这样就不需要区分护盾1和护盾2了 只要在表现上做好就行
    public long MaxSheildValue
    public long fromShieldValue;
    public long toShieldValue;
    public long fromHp;
    public long toHp;
    //  未被护盾抵消前的伤害
    public long totalDamage
    {
        get
        {
            return hurtObj == null ? 0 : hurtObj.teamHero.maxHp;
            long total = 0;
            if (damageList != null)
            {
                foreach (var dmg in damageList)
                {
                    total += dmg;
        }
    }
    public long phase1FromShieldValue
    {
        get
        {
            if (fromShieldValue > 0)
            {
                return Mathf.Min((int)fromShieldValue, (int)MaxSheildValue);
            }
            else
            {
                return 0;
            return total;
            }
        }
    }
    public long phase1ToShieldValue
    {
        get
        {
            if (toShieldValue > 0)
            {
                return Mathf.Min((int)toShieldValue, (int)MaxSheildValue);
            }
            else
            {
                return 0;
            }
        }
    }
    public long phase2FromShieldValue
    {
        get
        {
            if (fromShieldValue > MaxSheildValue)
            {
                return fromShieldValue - MaxSheildValue;
            }
            else
            {
                return 0;
            }
        }
    }
    public long phase2ToShieldValue
    {
        get
        {
            if (toShieldValue > MaxSheildValue)
            {
                return toShieldValue - MaxSheildValue;
            }
            else
            {
                return 0;
            }
        }
    }
    #endregion
}